Pre-made potions

The following potions can be bought on the open market. Where time is a factor they have been presented with the most used time window for the potion in question but they can be bought for the following time windows:

  • Works after 10 seconds up to 10 minutes.
  • Works after 10 minutes up to 1 hour.
  • Works after 1 hour up to 12 hours.
  • Works after 12 hours up to 24 hours.
Consumable Analgesic potion
Market price 40¢
Unique Rule 1 hour after consuming this you are immune to WP loss due to stitching and bandaging for 12 hours.
Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
Shared Rule At first light of each day you lose one toxin level.
Details This toxic mixture will stop you from feeling pain while you are being stitched up.
Consumable Hallucination potion
Market price 40¢
Unique Rule 1 hour after consuming this you will start to hallucinate for 12 hours. You can snap yourself out of this.
Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
Shared Rule At first light of each day you lose one toxin level.
Details This toxic mixture is used by shamans to visit the world of the spirits for long periods of time.
Consumable Healing potion
Market price 40¢
Unique Rule Your wounds will cost 10 less to heal if consumed at the latests 4 hours after receiving the wound or infection.
Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
Shared Rule At first light of each day you lose one toxin level.
Details This toxic mixture is used by to heal wounded people faster. Usually only used by the rich.
Consumable Upper potion
Market price 40¢
Unique Rule 1 hour after consuming this you will regain 3 willpower. You will lose 3 willpower after 12 hours.
Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
Shared Rule At first light of each day you lose one toxin level.
Details This toxic mixture is used to make you feel good about the world. Usually consumed after stressful events.
Consumable Beta-Blocking potion
Market price 40¢
Unique Rule 10 seconds after consuming this you won't lose the next 2 willpower during the use of surgery or ranged skills. (within 10 minutes).
Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
Shared Rule At first light of each day you lose one toxin level.
Details This toxic mixture is used to increase the focus of your fine motor skills.
Consumable Strength potion
Market price 40¢
Unique Rule 10 seconds after consuming this you won't lose the next 2 willpower during the use of melee weapon skills. (within 10 minutes).
Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
Shared Rule At first light of each day you lose one toxin level.
Details This toxic mixture is used by warriors to increase their raw strength.
Consumable Magic resistance potion
Market price 40¢
Unique Rule 10 seconds after consuming this you can call Resist against the next primordial automata effect cast on you. (within 10 minutes).
Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
Shared Rule At first light of each day you lose one toxin level.
Details This toxic mixture is used by warriors to protect against enemy mages.
Consumable Primordial flow calming potion
Market price 40¢
Unique Rule 10 seconds after consuming this you won't lose the next 2 willpower during the use of primordial magic or divine magic. (within 10 minutes).
Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
Shared Rule At first light of each day you lose one toxin level.
Details This toxic mixture is used by mages and priests to calm the primordial flow around them.
Consumable Adrenaline potion
Market price 40¢
Unique Rule 10 seconds after consuming this you ignore fear and effects from getting wounded (until you reach -2 HP) for 10 minutes.
Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
Shared Rule At first light of each day you lose one toxin level.
Details This toxic mixture is used to keep warriors on their feet longer and make them unafraid in battle.
Consumable Anti-toxin potion
Market price 40¢
Unique Rule 10 seconds after consuming this you lose 1 toxin level and all other effects from potions are removed.
Unique Rule You are immune to poisons for up to 10 minutes.
Details This mixture is used to save people from poisons. It is also used by frequent consumers of potions to reset their pallets so to speak in between consumption.