These are all the possible cards within the Complication deck.

10%

Complication Vigorous stabilization 10%
Unique Rule If you pay 1 WP the healing succeeds after about 1 minute otherwise draw another card.
Unique Rule If the healing succeeds the patient now has 0 HP and should ask a wounded condition from a game master.

30%

Complication Stabilized 30%
Unique Rule The patient loses 1 WP and you lose 1 WP.
Unique Rule The healing succeeds after about 1 minute.
Unique Rule The patient now has 0 HP and should ask a wounded condition from a game master.

5%

Complication Stabilized with minor infection 5%
Unique Rule The patient loses 2 WP and you lose 1 WP.
Unique Rule The healing succeeds after about 1 minute.
Unique Rule The patient now has 0 HP and should ask a wounded AND Minor infection condition from a game master.

5%

Complication Stabilized but infected 5%
Unique Rule The patient loses 3 WP and you lose 1 WP.
Unique Rule The healing succeeds after about 1 minute.
Unique Rule The patient now has 0 HP and should ask a wounded AND Infected condition from a game master.

1%

Complication Minor blood loss 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1%

Complication Blood loss 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1%

Complication Major blood loss 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1%

Complication Bleeding artery 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1%

Complication Bleeding major artery 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1%

Complication Multiple bleeding arteries 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 6 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1%

Complication Stops breathing 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 7 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1%

Complication Heart attack 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 8 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1%

Complication Major heart attack 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 9 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1%

Complication Heaven is calling 1%
Unique Rule You cannot stop the bleeding.
Unique Rule The patient loses 10 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

Complication Highly unfamiliar wound 1% (Replace at lvl 2)
Unique Rule You are highly unfamiliar with this sort of wound.
Unique Rule The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

Complication Highly unfamiliar puncture wound 1% (Replace at lvl 2)
Unique Rule You are highly unfamiliar with this sort of wound.
Unique Rule The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

Complication Highly unfamiliar organ hit 1% (Replace at lvl 2)
Unique Rule You are highly unfamiliar with this sort of wound.
Unique Rule The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

Complication Highly unfamiliar body reaction 1% (Replace at lvl 2)
Unique Rule You are highly unfamiliar with this sort of wound.
Unique Rule The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

Complication Highly unfamiliar heart attack 1% (Replace at lvl 2)
Unique Rule You are highly unfamiliar with this sort of wound.
Unique Rule The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

Complication Unfamiliar wound 1% (Replace at lvl 3)
Unique Rule You are unfamiliar with this sort of wound.
Unique Rule The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

Complication Unfamiliar puncture wound 1% (Replace at lvl 3)
Unique Rule You are unfamiliar with this sort of wound.
Unique Rule The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

Complication Unfamiliar organ hit 1% (Replace at lvl 3)
Unique Rule You are unfamiliar with this sort of wound.
Unique Rule The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

Complication Unfamiliar body reaction 1% (Replace at lvl 3)
Unique Rule You are unfamiliar with this sort of wound.
Unique Rule The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

Complication Unfamiliar heart attack 1% (Replace at lvl 3)
Unique Rule You are unfamiliar with this sort of wound.
Unique Rule The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
Unique Rule If the patient lives draw another card after about 1 minute.

4%

Complication We need more hands! 4%
Unique Rule There are to many wounds to keep closed just by yourself.
Unique Rule If you are the only healer tending to this patient he loses 3 WP.
Unique Rule Draw another card after about 1 minute.

3%

Complication Don't move the patient! 3%
Unique Rule Moving a patient can worsen the wounds.
Unique Rule If you are the only healer tending to this patient he loses 3 WP.
Unique Rule Draw another card after about 1 minute.

3% (At level 2 these cards are replaced by "Hmmm, strange..." cards)

Complication What the hell?! 3% (Replace at lvl 2 with "Hmmm, strange")
Unique Rule You are completely unfamiliar with other races their biology.
Unique Rule If the patient is not the same race as any of the healers he loses 4 WP.
Unique Rule Draw another card after about 1 minute.

0% (At level 3 these cards are replaced by "I've read about this" cards)

Complication Hmmm, strange... 0% (Replace at lvl 3 with "I've read about this")
Unique Rule You are very unfamiliar with other races their biology.
Unique Rule If the patient is not the same race as any of the healers he loses 3 WP.
Unique Rule Draw another card after about 1 minute.

0%

Complication I've read about this 0%
Unique Rule You are unfamiliar with other races their biology.
Unique Rule If the patient is not the same race as any of the healers he loses 2 WP.
Unique Rule Draw another card after about 1 minute.

3%

Complication No time to clean! 3%
Unique Rule If you have healed another person in the last 10 minutes your equipment is still dirty.
Unique Rule If your equipment is still dirty the patient should ask for an infection condition from a GM after this surgery.
Unique Rule Draw another card after about 1 minute.

3%

Complication This one might make it 3%
Unique Rule Healers notice that this patient is pretty stable at the moment.
Unique Rule Draw another card after about 1 minute, but you are allowed to ignore the next card if you want and draw again.

3%

Complication This might take a while... 3%
Unique Rule Stabilizing these wounds is tedious and time consuming.
Unique Rule Draw another card after about 4 minute (-1 minute per healer working on this patient).

2%

Complication So many wounds... 2%
Unique Rule There are to many wounds to keep closed with 2 people.
Unique Rule Unless there are three healers tending to this patient he loses 3 WP.

2%

Complication Magic is cleaner than weapons 2%
Unique Rule Weapons tend to be dirty, but magic leaves very clean wounds.
Unique Rule If some of the wounds of this patient are caused by magic spells the patient can't gain further infections during this surgery.
Unique Rule Draw another card after about 1 minute.

2%

Complication Fighting in the dirt 2%
Unique Rule Nature might contaminate wounds.
Unique Rule If the patient is being treated on a dirt floor (outside) the patient should ask for an infection condition from a GM after this surgery.
Unique Rule Draw another card after about 1 minute.

1%

Complication Keep fighting! 1%
Unique Rule The patient is losing his will to live.
Unique Rule Unless a non-healer is supporting the patient (comforting words, prayer, holding hands, etc) when this cards is drawn he loses 3 WP.
Unique Rule Draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Shock! Oh gods!" cards)

Complication I don't know what to do! 1% (Replace at lvl 2 with "Shock! Oh gods!")
Unique Rule The patient goes into shock and loses consciousness if he was still conscious.
Unique Rule You can spend 3 WP to prevent this, if you don't do this the patient loses 5 WP.
Unique Rule Draw another card after about 1 minute.

0% (At level 3 these cards are replaced by "Shock!" cards)

Complication Shock! Oh gods! 0% (Replace at lvl 3 with "Shock!")
Unique Rule The patient goes into shock and loses consciousness if he was still conscious.
Unique Rule You can spend 2 WP to prevent this, if you don't do this the patient loses 5 WP.
Unique Rule Draw another card after about 1 minute.

0%

Complication Shock! 0%
Unique Rule The patient goes into shock and loses consciousness if he was still conscious.
Unique Rule You can spend 1 WP to prevent this, if you don't do this the patient loses 5 WP.
Unique Rule Draw another card after about 1 minute.

1%

Complication Disease 1%
Unique Rule The open wound and weakness of body triggers a disease to flourish in the patient.
Unique Rule The patient should ask for a random disease condition from a game master after this surgery.
Unique Rule Draw another card after about 1 minute.

1% (Battle fatigued, unwilling to kill, unwilling to torture or hated enemy are examples of possibilities)

Complication Mental Trauma 1%
Unique Rule The patient gains a mental trauma as a result of this ordeal.
Unique Rule The patient should ask for a random mental trauma condition from a game master.
Unique Rule Draw another card after about 1 minute.

1%

Complication I can handle it alone from here 1%
Unique Rule Healers notice that this patient is no longer in mortal danger but still needs immediate treatment from 1 healer.
Unique Rule Ignore any further mention of WP loss or death.
Unique Rule Draw another card after about 1 minute.