Knowledge Level: 
3 - Very common, noble born children are taught this during classes.

Name: Feyfolk
Type: Tertiary
Deity: Tahordyn
Creator Deity: Ranimsul
Origin Area: Damp forest
Current Area: Midgardian forest

  • Bodily Transformative
  • Different forms
  • Protectors of the weak and needy

Demography: 1.0 million

Breeding: Form depended
Gestation period: Form depended
Natural lifespan: 100 years
Life expectancy at birth: 40 years
Adulthood: At first forming
Life expectancy at adulthood: 61 years on average (but highly form depended)

skin colour: Form depended
Other visually distinguishing features:

  • Form depended
  • Most forms have visible moss, grass, fungus or bark somewhere.

Common languages:

  • Dobêdja
  • Southern Trade (Dutch)

Common societal structures:

  • Tribal village

Example female names: (Note that many feyfolk are genderless or intersex and have genderless names)

  • Bellu
  • Wastel
  • Dïga
  • Mustila
  • Pulms
  • Elfre
  • Melps
  • Polli
  • Peeli
  • Tuli

Example male names: (Note that many feyfolk are genderless or intersex and have genderless names)

  • Welto
  • Mustil
  • Pulm
  • Melp
  • Pelr
  • Folt
  • Fermi
  • Tulp
  • Gest
  • Wort
  • Mipk


Feyfolk are a race of creatures with no single form. Their original form is tiny and featuring wings, but almost all Feyfolk change their appearance and function after only a few years. They live mostly in Midgardian and Asgardian forests.

The lifespan of a Feyfolk is approximately 100 years, they rarely live to see this age due to different circumstance.

In Midgard their winged form is hunted by (mostly) Humans who want their wings to make expensive clothes. It is illegal to hunt Feyfolk in Midgard, but in the three old forests of Midgard, there are no laws. Also it is perfectly legal to make, sell or wear clothings made from feyfolk wings. It is softer and lighter than silk, and the fabric is highly transparent and therefore highly wanted by Midgardian youth, who often don't even know Feyfolk wings where used in the production process.

Shanata hunt down the Feyfolk because of opposing ideas of evolution. In rare cases this conflict takes the shape of a full blown tribal war. If human settlements are near, the Shanata don't mind selling the wings.

Feyfolk don't take life very seriously (unless directly threatened) and often play pranks on everything and everyone, even demons and angels. They do hold the highest respect for angels that help the weak and would rather help this angel than prank or otherwise hinder it.

Feyfolk, in their carefree mischievous ways, often get themselves into dangerous, sometimes even deadly situations. They learn from experience and do evade similar situations in the future, but there are always other risky stunts to pull.

The feyfolk take care of the forest by healing or protecting weak or sick trees and animals (or occasionally even other forest dwellers) sometimes even with the help of primordial magic. More than half of the feyfolk, especial the northern once, posses the spark which they use to produce slight primordial power but only few have the patience to train this talent long enough to produce actual useful spells.

Sometimes the caretaking of the feyfolk extent towards families outside their forest territory. Feyfolk swap around babies in order to "help" them grow up in an environment more suited to the needs the feyfolk think the baby has. They are often wrong. These kidnapped children are called changeling.

They love technology and are very curious of how it works, they often visit gnomes to trade new technology. Feyfolk villages feature simple technological devices such as counterweighted elevators. Larger communities will feature increasingly advance technology. Feyfolk cities can even features such devices as a water powered smithy. These technologies are used to bridge the advantages, between different forms of the race. Drawbridges and slopes for instance are build so that feyfolk forms that have lost their wings, and even the once that have trouble climbing are able to come all places the flying feyfolk are able to come.

The interior of a feyfolk house is not that different from a human house, featuring beds, cupboards, stoves, etc. There are 5 existing feyfolk cities. Most of the feyfolk outside of the cities have a nomadic lifestyle.

Physical appearance

28413307668_c6fcfa7fb1_o.jpg The original Feyfolk form looks like a 8cm to about 40cm tall, slender, half-elf half-humans when born. They have white highly transparent wings with a large 16 to 60 cm wide span. Only one in about a thousand Feyfolk never reform and remain this form. This form has, especially in the beginning, a childlike mind because of it's limited brain size.

After reforming a Feyfolk can look like anything but usually has the skin complexity and general shape of the bio-mass that was used during the transformation. This makes most feyfolk have a bark like skin in some places.

Forming and size.

Main article: Feyfolk forms

Feyfolk don't stay the same shape their entire life. After about 4 to 12 years of living in one form the feyfolk has fully grown and can make a choice to change and become another form. The form they choose depends on what sort of task they want to complete for the community and the Feyfolk often debate with parents, friends and relatives about their choice of form. The final choice is made by the feyfolk self. If a feyfolk would ever take life seriously it is during it's choice of form. After their choice, the change happens. This is essentially a long ritual (called klalôndja), rarely performed alone, sometimes with the help of friends but most of the time under guidance of an elder. The process takes a few weeks, months or even years, depending on the nature of the change. Most of the changes require a form of cocoon to be in during the change. This process is very straining on the feyfolk's body, and usually takes years away from its life expectancy. It is not to be done lightly. After changing shape, a feyfolk should wait until they are fully grown once more, otherwise the process may deem lethal. The ritual also consumes allot of magical energy and renders the Feyfolk involved unable to do anything else for the duration. Small changes, sometimes only cosmetic, are also possible and less straining on the body. This still takes up energy and cannot be done often.

Feyfolk are only 8cm to about 40cm tall in their original form and about three quarters of the population stays that size, rarely ventures out of the forest and takes on a small form to better help the forest from the bottom up. The rest of the population doesn't stay that size however. They melt together with various death organism, and bio-waste to add mass during their forming, they also consume allot of food during this process. In rare cases Feyfolk melt together with other feyfolk to create one larger organism, the personalities merge and are lost in the process, and a split can never again happen. The material needed is often lifted from dead tree that litter the wild forests, giving most large forms a tree-like appearance. If a task needs to be done outside the forest, almost always a large sized Feyfolk is send.

Shrinking down to a new size is relatively easier on the body, since it only has to get rid of access mass. Most large feyfolk that do this house their experiences, knowledge and higher brain functions in a temporary external cocoon for later retrieval. This external cocoon needs to be fed for time to time in order for it to remain alive if the feyfolk stays a small size for a long duration.

Because of the shapechanging ability, it is often thought by other races that there are many kinds of feyfolk. Many efforts have been taken to take inventory of all the different subspecies, only to discover new types the next time around.

Lorekeepers have recorded both the theory of shapeshifting or mysterious illusionary powers, as undertaken various efforts to record all subspecies. Proof of either is yet to be found.


The average female feyfolk can produce around twenty offspring in her lifetime, in litters of up to five. This may seem high, but mortality rates under young feyfolk is quite high due to their mischievous nature (keeping track of them often proves an impossible task for the parents), their small size, their low brain capacity and the fact that they're easy prey.

Feyfolk tend to be born in their original shape but if both parents or sometimes even if only the mother is a different form, they feyfolk can also be born in that form, or in a different form altogether. This all depends on the biological makeup of the mother. Some puritan feyfolk philosophers have come to the conclusion that being born in a form already geared towards a certain task, predisposes the young feyfolk towards this task and therefore might rob the child of a choice. This has led to some tribes only birthing feyfolk in their original form; giving the child free reign on his or her own development later in life. Other tribes have chosen to give their children a larger form specifically because they think they will be able to better choose a form when they have a larger brain capacity.

A lot of feyfolk forms don't have reproductive organs, although most of them will choose to have genitals. Having genitals, and other reproductive organs is a conscious choice. Several ways of actual reproduction are possible depending on the form but most feyfolk choose to form a standard Cloaca and a system in which they have several eggs. Other possibilities include having an actual penis to inject the DNA material deep within the body of the recipient or completely different systems altogether, for example a system where the two feyfolk merge into a single being to share their DNA before extruding embryo's from the skin.


Main article: common culture of feyfolk

Feyfolk culture is a polar opposite of the shanata culture. Feyfolk communities are geared towards teamwork. Every feyfolk has his or her task (and a form to match it). Although this would suggest having a very communal mindset, the feyfolk are not Tellurian and would never sacrifice individualism for the greater good. "No person left behind" comes closer to the feyfolk mindset.

Feyfolk wish to give everybody, especially the weak and feeble, a good life. Where shanata would give up on such individuals, feyfolk try to find the good in any person.

Most nomadic feyfolk live in treehouses they build from old birds nests and stuff they “find” in or adjacent to their forest. Other might live in natural caves.

Feyfolk culture focuses on fun and lighthearted living. The small forms have games like flying contests, sitting on tiny swings, roleplaying (they take on the rolls of various animals and hunt each others, males usually take the roles of hunter animals and females usually take the roles of prey. This is often an excuse for simple courting.) team robe pulling, dress up and capturing bees on little strings.

Adult or large forms play just as many games as children, sometimes the rules of these games (if they even have rules) are adjusted to fit the forms of the participant Feyfolk. The children often stay with their parents until the parents die, and even then the children often start living with the parents of their spouse. They usually marry and have children when both their parents have died.


Feyfolk love discussing history in legend, song and game but have little love for "real" history, or what lorekeepers would call "real" history. For the feyfolk, legends are as real as need to be.

Feyfolk have been living in wild natural shelters since they came into existence, but their technology has become more and more advanced over the last 1000 years. Because of their carefree nature most forms are not inclined to develop technologies themselves, but the elders of the race have been known to dabble in technology when there was time to spare and when a community grows large enough there are forms that have an expressed purpose to think about the expansion of the town and the race has forms that are specialized in documenting and assimilating technologies from the other races, mostly the gnomes.


Feyfolk are biologically vegetarians. Some feyfolk extent this culturally to veganism.

Most feyfolk forms have a digestive system geared towards the local flora and might have trouble when relocating quickly.

Eating meat is a popular challenge among young feyfolk in which they try to "gross out" each other.