Combat Actions

Combat Actions

Combat actions are the things you do during your turn in combat. There are four types of actions, each taking up a different span of time. With combat actions you do things like move to different locations, attack opponents and use skills.

Action Types

During their turn, characters can perform actions. There are four types:

Some actions can occur simultaneously. You can only use one simultaneous action per turn.

List of combat actions

The following is a list of the combat actions you can take during your turn. For some of these actions a more complete description is available in this and the next chapter.

Attack and defence related actions

Movement related actions

Item related actions

Other actions

Weapon attack

There are two types of weapon attacks, melee attacks and ranged attacks. Which type of attack you can do depends on the weapon your character is wielding. You can make an attack roll for every weapon you wield while making the weapon attack action. You can only attack one target per action. At the end of every character's turn, they must roll their next defence. Because it would be obvious to your character how good your opponents are currently defending themselves, you can ask how high a character's defence roll is, before choosing the target of your attack.

How many weapons you can wield depends on the weapon. Characters have a sword hand and an off-hand. Some weapons require both hands to wield it. Other weapons can only be wielded in the sword hand, or in either hand. One and a half handers can be used either in your sword hand, or with both hands. In the medieval armoury module, examples are given of how this might work. Other themes or settings might work different.

Brawl attack

With a brawl attack you attempt to punch, kick or grab an opponent. If a brawl attack hits, the target receives either a hit 1 or bind effect. You must decided which effect before rolling. To do a brawl attack, roll the brawl ability. You need one free hand to do the bind effect. Just as for weapon attack, you can ask your opponent's defence before choosing a target. If the attack was equal to the defence, or was one less then the defence, the attack can be considered a 'hit', but it wasn't strong enough to effect hit points.

Attacking an opponent who wields a melee weapon with a brawl attack is very dangerous. In order to make a brawl attack you must get close to your opponent. The only way to do this is to get past his or her weapon by dodging an attack. If in his last turn your opponent made a melee weapon attack against you, which you successfully dodged, you can roll the brawl attack.

If your opponent did not make a melee weapon attack against you in his turn, or you didn't dodge the attack, doing a brawl attack gives the opponent the opportunity to make a melee weapon attack against you, as if they had readied that action. If you do not dodge the weapon attack, you can not roll the brawl ability and the brawl attack fails. The provoked attack does not change the initiative order.

If you have an opponent grabbed using bind, you can not make any defensive rolls. You can choose to release the bind at any time. The body part you bind is the one you roll for with the brawl challenge. If you have an opponent grabbed, you can stop any of their actions that require a physical dice challenge, by rolling the brawl ability. The result of your brawl roll counts as a challenge requirement for the action. If your opponent passes the challenge requirement, the bind effect is lost. In addition, the bind effect also ends if you receive an effect, or if the character you have grabbed successfully attacks you.

Targeting a body part

The D6 that is included in every attack roll, determines what body part is hit with the attack. This influenced where characters receives their injury and how they are effected. The following table shows what body part is hit based on the result of the die:

Body part Torso Sword arm Other arm Right leg Left leg
**D6 result ** 5 or 6 4 3 2 1

Rather then simply attacking an opponent wherever you can hit them, you can target a body part for your attack. Targeting a specific body part has a consistency penalty of two to the attack roll.

Anonymous (not verified) Tue, 20-12-2011 12:19