Armed Combat

Armed Combat

She had performed the move thousands of time in the training yard. It gave her only a slight edge over her opponent, but that was all she needed. The blade fell from her enemies hands and was followed up by a wounding trust. She smiled slightly. She never used it before in actual battle, for battle was fortunately rare in her life. But she was sure it had saved her life just now.

Armed combat is the domain that gives characters the offensive items and skills used on the medieval battlefield. These give you the prerequisites your character needs in an attack, such as a weapon, shield and armour. But only by training in the use of your weapons can you hope to survive.

Some skills in this domain require you to hit an opponent on a specific part of the body. Disarming strike for example let's you call Drop Weapon after hitting an opponent on the arm.

Anonymous (not verified) Wed, 21-12-2011 11:28

Weapons

Weapons

Most armed combat skills are done with a weapon but even if you don't have such skills it might be wise to carry a weapon for basic protection.

The toughness of weapons you choose is important. Some opponents may be able to cause a break effect. Having a weapon that's tough enough to withstand the break effect may just save your life. Bows and crossbows come with sufficient ammunition for normal circumstances. So you don't have to worry about running out unless a game master indicates otherwise.

Physrep Requirements

Weapon Physrep
Throwing Weapon Throwing Weapon.
Light Weapon Weapons with a length of 30 cm to 60 cm.
Medium Weapon Weapons with a length of 60 cm to 110 cm.
Great Weapon Two-handed weapons with a length of 110 cm to 150 cm.
Pole Weapon Staff-like weapons with a length of more than 150 cm.
Thrusting Weapon Two-handed stabbing weapon with a length of more than 150 cm.
Bow and Arrows Bow (max. 35 pound), quiver and arrows.
Crossbow and Bolts Crossbow (max. 35 pound), quiver and arrows.
Weapon Toughness Market Price Special
Throwing Weapon 1 15¢ Only does stumble (but you can use ranged skills to do damage)
Superior Throwing Weapon 1 30¢ Only does stumble, Skills cost less to perform.
Crude Light weapon 1 100¢ Skills cost extra to perform
Light weapon 2 200¢ Skills cost extra to perform
Superior Light weapon 2 400¢ None
Crude Medium weapon 1 250¢ None
Medium weapon 2 300¢ None
Superior Medium weapon 3 600¢ Skills cost less to perform
Great weapon 2 400¢ Skills cost less to perform, you can stumble people away.
Superior Great weapon 3 800¢ Skills cost less to perform, you can stumble people away.
Pole Weapon 2 400¢ None
Superior Pole Weapon 3 800¢ Skills cost less to perform
Thrusting Weapon 1 400¢ None
Superior Thrusting Weapon 2 800¢ Skills cost less to perform
Bow and Arrows 60¢ None
Superior Bow and Arrows 120¢ Skills cost less to perform
Crossbow and Bolts 120¢ None
Superior Crossbow and Bolts 240¢ Skills cost less to perform

List of Weapons

Item Throwing Weapon
Market price 15¢
Restore price
Toughness 1
Unique Rule When you hit somebody call Stumble.
Shared Rule You can reuse throwing weapons.
Shared Rule Throwing weapons can only be used for throwing attacks.
Shared Rule This item has special physrep requirements.
Item Superior Throwing Weapon
Market price 30¢
Restore price 15¢
Toughness 1
Unique Rule When you hit somebody call Stumble.
Unique Rule If you had this weapon at the beginning of the day you can perform a throw skill once without paying its willpower cost this day.
Shared Rule You can reuse throwing weapons.
Shared Rule Throwing weapons can only be used for throwing attacks.
Shared Rule This item has special physrep requirements.
Item Crude Light Weapon
Market price 100¢
Restore price 50¢
Toughness 1
Unique Rule Skills cost 1 WP extra to perform with this weapon.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Light Weapon
Market price 200¢
Restore price 100¢
Toughness 2
Unique Rule Skills cost 1 WP extra to perform with this weapon.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Superior Light Weapon
Market price 400¢
Restore price 200¢
Toughness 2
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Crude Medium Weapon
Market price 250¢
Restore price 125¢
Toughness 1
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Medium Weapon
Market price 300¢
Restore price 150¢
Toughness 2
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Superior Medium Weapon
Market price 600¢
Restore price 300¢
Toughness 3
Unique Rule If you had this weapon at the beginning of the day you can perform a strike skill once without paying its WP cost this day.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Great Weapon
Market price 400¢
Restore price 200¢
Toughness 2
Unique Rule If you had this weapon at the beginning of the day you can perform a strike skill once without paying its WP cost this day.
Unique Rule Once per day call stumble on a person too close to hit with this weapon.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Superior Great weapon
Market price 800¢
Restore price 400¢
Toughness 3
Unique Rule If you had this weapon at the beginning of the day you can perform a strike skill twice without paying its WP cost this day.
Unique Rule Twice per day call stumble on a person too close to hit with this weapon.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Pole Weapon
Market price 400¢
Restore price 200¢
Toughness 2
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Superior Pole Weapon
Market price 800¢
Restore price 400¢
Toughness 3
Unique Rule If you had this weapon at the beginning of the day you can perform a strike skill twice without paying its WP cost this day.
Unique Rule Once per day call stumble on a person too close to hit with this weapon.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Thrusting Weapon
Market price 400¢
Restore price 200¢
Toughness 1
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Superior Thrusting Weapon
Market price 800¢
Restore price 400¢
Toughness 2
Unique Rule If you had this weapon at the beginning of the day you can perform a strike skill once without paying its willpower cost this day.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Bow and Arrows
Market price 60¢
Restore price 30¢
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Superior Bow and Arrows
Market price 120¢
Restore price 60¢
Unique Rule If you had this weapon at the beginning of the day you can perform a shot skill once without paying its WP cost this day.
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Crossbow and Bolts
Market price 120¢
Restore price 60¢
Large This item is large.
Shared Rule This item has special physrep requirements.
Item Superior Crossbow and Bolts
Market price 240¢
Restore price 120¢
Unique Rule If you had this weapon at the beginning of the day you can perform a shot skill once without paying its WP cost this day.
Large This item is large.
Shared Rule This item has special physrep requirements.
Anonymous (not verified) Mon, 01-10-2012 22:37

Melee weapon skills

Melee weapon skills

The focused strike is simply used to deal more damage in exchange for willpower.

=Skill Focused Strike 1
=Points 4
=WP 2
=Unique Rule If you hit an opponent and spend 2 WP you can call Hit 2
=Shared Rule Use a large melee weapon for this skill
=Details This skill heightens the chance that your blow will injure the enemy.
=Level Upgrade to Level 2 by training 4 points
=Skill Focused Strike 2
=Points 8
=WP 2
=Unique Rule If you hit an opponent and spend 2 WP you can call Hit 3
=Shared Rule Use a large melee weapon for this skill
=Details You might even be able to disable an armoured enemy with a single blow.
=Level Upgrade to Level 3 by training 4 points
=Skill Focused Strike 3
=Points 12
=WP 2
=Unique Rule If you hit an opponent and spend 2 WP you can call Hit 4
=Shared Rule Use a large melee weapon for this skill
=Details Precision and superior force enable you to drop most armoured combatants with ease.

The Breaking strike is used to break shields and weaker weapons in exchange for willpower.

=Skill Breaking Strike 1
=Points 4
=WP 2
=Unique Rule If you intentionally strike an opponent's weapon or shield and spend 2 WP you can call Break 1 but your weapon also receives this effect.
=Shared Rule Use a large melee weapon for this skill
=Details Breaking shields or bending enemy weapons is a handy skill. It reduces the value of your loot, but at least you survive the combat. It is extremely potent against most shields or bad quality weapons.
=Level Upgrade to Level 2 by training 6 points
=Skill Breaking Strike 2
=Points 10
=WP 2
=Unique Rule If you intentionally strike an opponent's weapon or shield and spend 2 WP you can call Break 1 or Break 2 but your weapon also receives this effect.
=Shared Rule Use a large melee weapon for this skill
=Details You will be able to break the toughest of shields and most weapons.
=Level Upgrade to Level 3 by training 6 points
=Skill Breaking Strike 3
=Points 16
=WP 1
=Unique Rule If you intentionally strike an opponent's weapon or shield and spend 1 WP you can call Break 1 or Break 2 but your weapon also receives this effect.
=Shared Rule Use a large melee weapon for this skill
=Details Breaking stuff doesn't tire you as much as it used to do.

The Shoving strike is used to shove away enemies that get to close to hit in exchange for willpower. It is usually used by people with long weapons (like two handed weapons, polearms and spears) to keep the enemy at bay.

=Skill Shoving Strike
=Points 4
=WP 1
=Unique Rule If you grab the tip of your weapon with your off-hand, move the weapon towards your opponent and spend 1WP you can call Stumble.
=Shared Rule Use a large melee weapon for this skill.
=Details Especially useful against multiple enemies or enemies with shorter weapons than you.

The Tackling strike is used to floor the enemy by paying willpower and hitting the enemy on the leg.

=Skill Tackling strike 1
=Points 6
=WP 2
=Unique Rule If you hit an opponent on a leg and spend 2WP you can call Hit 1 and Fall.
=Shared Rule Use a large melee weapon for this skill
=Details Hitting knees or sweeping feet away might cause your enemy to drop to the ground.
=Level Upgrade to Level 2 by training 4 points
=Skill Tackling strike 2
=Points 10
=WP 1
=Unique Rule If you hit an opponent on a leg and spend 1WP you can call Hit 1 and Fall.
=Shared Rule Use a large melee weapon for this skill
=Details You have gotten much more proficient hitting low.

The disarming strike is used to disarm the enemy by paying willpower and hitting the enemy on the arm.

=Skill Disarming strike 1
=Points 6
=WP 2
=Unique Rule If you hit an opponent on the arm where they hold a weapon twice and spend 2WP you can call Hit 1 and Drop Weapon.
=Shared Rule Use a large melee weapon for this skill
=Details After hammering your opponent's weapon arm, a clumsy and tired fighter will surely drop it.
=Level Upgrade to Level 2 by training 4 points
=Skill Disarming strike 2
=Points 10
=WP 2
=Unique Rule If you hit an opponent on the arm where they hold a weapon and spend 2WP you can call Hit 1 and Drop Weapon.
=Shared Rule Use a large melee weapon for this skill
=Details You have gotten much more proficient at disarming somebody.
=Level Upgrade to Level 2 by training 5 points
=Skill Disarming strike 3
=Points 15
=WP 1
=Unique Rule If you hit an opponent on the arm where they hold a weapon and spend 1WP you can call Hit 1 and Drop Weapon.
=Shared Rule Use a large melee weapon for this skill
=Details Disarming somebody doesn't tire you as much as it used to do.
Anonymous (not verified) Mon, 01-10-2012 22:40

Ranged Weapon Skills

Ranged Weapon Skills

Damaging throw is used to actually deal damage with throwing weapons in exchange for willpower. Normally throwing weapons don't do damage, but simply stumble the enemy (see the core rules).

=Skill Damaging Throw
=Points 4
=WP 1
=Unique Rule If you hit an opponent and spend 1 WP you can call Hit 1
=Shared Rule Use a throwing weapon for this skill
=Details To actually hurt somebody with throwing knifes or other thrown weapons requires practice.

Focused shot is simply used to deal more damage in exchange for willpower.

=Skill Focused Shot 1
=Points 4
=WP 2
=Unique Rule If you hit an opponent and spend 2 WP you can call Hit 2
=Shared Rule Use a bow or crossbow for this skill
=Details This skill heightens the chance that your arrow will injure the enemy.
=Level Upgrade to Level 2 by training 4 points
=Skill Focused Shot 2
=Points 8
=WP 2
=Unique Rule If you hit an opponent and spend 2 WP you can call Hit 3
=Shared Rule Use a bow or crossbow for this skill
=Details You might even be able to disable an armoured enemy with a single shot.
=Level Upgrade to Level 3 by training 4 points
=Skill Focused Shot 3
=Points 12
=WP 2
=Unique Rule If you hit an opponent and spend 2 WP you can call Hit 4
=Shared Rule Use a bow or crossbow for this skill
=Details Superior aim enables you to drop most armoured combatants with ease.

Pinning shot is used to floor the enemy by paying willpower and shooting his or her leg.

=Skill Pinning Shot
=Points 3
=WP 1
=Unique Rule If you hit an opponent on a leg and spend 1 WP you can call Hit 1 and Fall
=Shared Rule Use a bow or crossbow for this skill
=Details Penetrating the leg of your enemy will stop him or her from running towards you, at least for a while.

Disarming shot is used to force the enemy to drop their item (usually a weapon or shield) by paying willpower and shooting his or her arm.

=Skill Disarming Shot
=Points 3
=WP 1
=Unique Rule If you hit an opponent on an arm holding an item and spend 1 WP you can call Hit 1 and Drop item
=Shared Rule Use a bow or crossbow for this skill
=Details Arrows usually cause enough pain and fright to temporarily disable limbs, even if the wound isn't all that lethal.
Anonymous (not verified) Mon, 01-10-2012 22:44