Archived: Common Culture of Tellurians

OC Name: Common Culture of Tellurians
IC Name: N/A
Age: 6000 years
Demography: Tellurian
Size: 1.7 Million
Area: Evermine , Minfort , Fireforge
Symbol: N/A

Cultural Dimensions

Power Distance Index: 5
Individualism vs. Collectivism: 5
Masculinity vs. Femininity: 5
Uncertainty Avoidance Index: 4
Long-term vs. Short-term Orientation: 2
Indulgence vs. Restraint: 3

Religions

Languages

Societal Structures

  • Communal cities states
  • Military Outpost
  • Trading Outpost

Example Names

TODO

One of the most important elements of Tellurian culture is the emphasis of the needs of the community over the need of the individual. This results in large communities that work together flawlessly, with each individual performing its task in the larger whole. It also results in silencing any dissenting views, especially those leaning towards individualism. Tellurian communities have a shared resource pool that each Tellurian can make use of and is expected to contribute to. Their cities feature large communal dining halls, sleeping areas and other living spaces. Tellurians tend to form clans in order to to manage all of this. Each clan is founded by a single producer and has a single task it performs within the a larger collective of other clans. While not strictly families, all Tellurians that are part of a clan are from the same lineage - either the current producer or one of its ancestors.

Another shared element in Tellurian culture is an extreme distrust for outsiders. Due to the way the community is ran, anyone greedy enough can easily take much more than they should take. While Tellurians have a tendency to work together to build, they learned quite soon after allowing other races to enter their cities that other races do not share this tendency.

Tellurians are mostly divided into clans. Each clan is founded by a producer, who is called clan mother. If a producer is born while the current producer is still healthy, it will form a new clan when reaching maturity. The producer is guarded and taken care of by a personal guard of fertilizers. These are the most skilled warriors of the clan, because the clan mother is the most important member of the clan.

While the clan mother is the most important member of the clan, normal day to day business and decision making is taken care of by the clan elders, which are often the oldest of the clan because they are expected to make the wisest decisions, but sometimes younger members can be counted amongst the "elders" when they society deems their decision making skills to be worthy. These direct the clan's efforts and make sure the tasks carried out by the other clan members. The other members of the clan, which are breeders, fertilizers and maturing producers, are divided into groups that take care of a certain tasks. These tasks include the breeders that are carrying a larva, those that take care of those breeding, soldiers and all manner of other tasks.

The task division in no way indicate the status of the members of the clan. Even the producers, personal guard and the clan elders don't have a higher status than the average worker.

On the average, tellurian clans consist of approximately one hundred tellurians. Of these, about 15 form the clan mother's personal guard. The wisest ten form the circle of elders. Clans tends to keep close to each other and form colonies. The entire colony contributes to the place they are living in, creating massive cities containing several thousands of clans, meaning hundreds of thousands of tellurians.

Each clan specializes in one specific thing. For example, there are clans specializing in weapons craft, there are clans specializing in high-mountain farming and many others. The clan's status does not so much depend on their political power as it depends on how well they perform the task they specialized in. The clans are respected for their contribution to the colony and better performing clans are thus due more respect.


Like the other Cultures of Southern Heimr , Tellurian culture is best described as the most common elements within several separate groups. For Tellurians, these groups are the population of the three big cities of Southern Heimr: Evermine , Minfort and Fireforge . While there are a few other locations that boast a reasonably large Tellurian population, for example Guardian's Point , these minority groups tend to be more conservative rather than more progressive. This results in these groups having a culture far closer to that of the three great cities rather than an amalgamation of the cultures of the city they live in.

Customs and Cultural Habits

Tellurian culture centres around a single concept, that of the community as most important entity within the life of a Tellurian.

Politics

How does the culture handle issues of power and who has power of whom.

Superstitions

Non-religious things people believe because the culture teaches them to believe it.

Art, Literature and Music

What does the culture finds aesthetically pleasing or exiting.

Cuisine

Usually builds on the area the culture settled in and the biological needs of the race.

Architecture

How does the culture build its buildings.

History

How did the culture come to be.

Names

Naming conventions and example names, including how things like family names and heritage are dealt with.

Tags

Last updated Mon, 30-01-2023 22:15 by Brian Bors
Created Tue, 18-02-2014 12:17 by Anonymous

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