Movement

Positions

At the beginning of a battle, the DM will define the positions that combatants can be in during the fight. The DM also defines which position borders with which other position.

Example: The DM starts a fight and defines the following positions:

  • Outside the pub, Borders with: At the door
  • At the door, Borders with: Inside the pub, Outside the pub
  • Inside the pub, Borders with: Behind the counter, On the stairs, at the door
  • Behind the counter, Borders with: Inside the pub
  • On the stairs, Borders with: Upstairs, Inside the pub
  • Upstairs, Borders with: On the stairs

Positions can have terrain attributes and features. These terrain features will always be defined by the DM at the start of the combat.

Standard movement

During his turn any combatant may use a move action to move from one position to a bordering position. This can be blocked by guarding.

Example: A player uses a move action to move from "Inside the pub" towards "Behind the counter" and describes his heroic jump across the wooden serving table.

Block movement (guarding a border)

During his turn any combatant may designate the fact that he is guarding a border from the position he is in, towards another bordering position as part of a move action. (You need to make a move action before you can designate you are guarding a position's border. You can also move to a position you are already in.)

If you guard a border, enemies can't move trough that border, to a different position (they can still move towards your position, though) unless you are already occupied. You are occupied if you block movement of somebody, if you make an attack or if you get attacked with a melee attack. If you make a melee attack yourself (this only counts for the last melee attack of your turn) or if you designate that you want to block movement of a specific enemy, you are only blocking movement for that enemy, not the rest. If you block an exit with multiple people all these people need to be occupied before enemies can use that exit.

Example: A few players are behind the counter and they want to help their comrades who are inside the pub. However two enemy players move to behind the counter and designate that they guard the exit toward inside the pub (They boldly stand on the counter itself, blocking movement from behind the counter). The two enemies need to be dealt with first before the players can move. The first two players that move from behind the counter towards inside the pub are blocked by the enemies. However, the third player can move to inside the pub freely. Alternatively, two players behind the counter can choose to attack the enemies with melee attacks, giving the rest a chance to lower their initiative and move to their comrades after the attacks have been made.

Some terrain features (like narrow doorways, windows, and stairs for example) gives you the ability to block multiple enemies at the same time, since you block the entire way, before you are overrun by the sheer weight of enemies. These terrain features will always be defined by the DM at the start of the combat.

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Last updated Mon, 13-09-2021 21:33 by Brian Bors
Created Mon, 23-11-2009 23:38 by Anonymous

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