Pre-made potions

The following potions can be bought on the open market. Where time is a factor they have been presented with the most used time window for the potion in question but they can be bought for the following time windows:

  • Works after 10 seconds up to 10 minutes.
  • Works after 10 minutes up to 1 hour.
  • Works after 1 hour up to 12 hours.
  • Works after 12 hours up to 24 hours.
=Consumable Analgesic potion
=Market price 40¢
=Unique Rule 10 seconds after consuming this you are immune to WP loss due to stitching and bandaging for 10 minutes.
=Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
=Shared Rule At first light of each day you lose one toxin level.
=Details This toxic mixture will stop you from feeling pain while you are being stitched up.
=Consumable Hallucination potion
=Market price 40¢
=Unique Rule 1 hour after consuming this you will start to hallucinate for 12 hours. You can snap yourself out of this.
=Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
=Shared Rule At first light of each day you lose one toxin level.
=Details This toxic mixture is used by shamans to visit the world of the spirits for long periods of time.
=Consumable Healing potion
=Market price 40¢
=Unique Rule Your wounds will cost 10 less to heal if consumed at the latests 4 hours after receiving the wound or infection.
=Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
=Shared Rule At first light of each day you lose one toxin level.
=Details This toxic mixture is used by to heal wounded people faster. Usually only used by the rich.
=Consumable Upper potion
=Market price 40¢
=Unique Rule 1 hour after consuming this you will regain 3 willpower. You will lose 3 willpower after 12 hours.
=Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
=Shared Rule At first light of each day you lose one toxin level.
=Details This toxic mixture is used to make you feel good about the world. Usually consumed after stressful events.
=Consumable Beta-Blocking potion
=Market price 40¢
=Unique Rule 10 seconds after consuming this you won't lose the next 2 willpower during the use of surgery or ranged skills. (within 10 minutes).
=Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
=Shared Rule At first light of each day you lose one toxin level.
=Details This toxic mixture is used to increase the focus of your fine motor skills.
=Consumable Strength potion
=Market price 40¢
=Unique Rule 10 seconds after consuming this you won't lose the next 2 willpower during the use of melee weapon skills. (within 10 minutes).
=Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
=Shared Rule At first light of each day you lose one toxin level.
=Details This toxic mixture is used by warriors to increase their raw strength.
=Consumable Magic resistance potion
=Market price 40¢
=Unique Rule 10 seconds after consuming this you can call Resist against the next primordial automata effect cast on you. (within 10 minutes).
=Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
=Shared Rule At first light of each day you lose one toxin level.
=Details This toxic mixture is used by warriors to protect against enemy mages.
=Consumable Primordial flow calming potion
=Market price 40¢
=Unique Rule 10 seconds after consuming this you won't lose the next 2 willpower during the use of primordial magic or divine magic. (within 10 minutes).
=Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
=Shared Rule At first light of each day you lose one toxin level.
=Details This toxic mixture is used by mages and priests to calm the primordial flow around them.
=Consumable Adrenaline potion
=Market price 40¢
=Unique Rule 10 seconds after consuming this you ignore fear and effects from getting wounded (until you reach -2 HP) for 10 minutes.
=Shared Rule Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.
=Shared Rule At first light of each day you lose one toxin level.
=Details This toxic mixture is used to keep warriors on their feet longer and make them unafraid in battle.
=Consumable Anti-toxin potion
=Market price 40¢
=Unique Rule 10 seconds after consuming this you lose 1 toxin level and all other effects from potions are removed.
=Unique Rule You are immune to poisons for up to 10 minutes.
=Details This mixture is used to save people from poisons. It is also used by frequent consumers of potions to reset their pallets so to speak in between consumption.

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Last updated Wed, 08-06-2022 10:23 by Brian Bors
Created Wed, 11-05-2016 18:29 by Anonymous

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