July 2017
- Reworded Items page
 - Introduced "Consumable" concept for items.
 - Made "Large" item explanation more explicit.
 - Changed Physrep rules to no longer require explicit descriptions in the item card.
 - Added some explanation of "normal" carrying capacity.
 
September 2015
- Weakened now only hampers skill use during combat
 
May 2015
- Added the ***Charm ***and ***Fear ***effects.
 - ***Bind ***has been simplified to only 1 effect.
 - Removed the ***Drain ***effect.
 - Throwing weapons removed from the core rules (now a rule on the actual item).
 - All effects override the 1 damage rule from weapons now (not just the hit effect).
 - Concentration rules have been removed (now described by primordial magic itself).
 
November 2013
- Changed everything into the "1 HP loss per attack" system. (LARGE CHANGE!)
 - You now have a maximum amount of items that you can carry with you at the start and end of an event.
 - Amplified the effect terms. (e.g. Break, instead of Break.)
 - Changed the wording of HP and Willpower somewhat.
 - Removed the rule that stated you need to have item cards attached to your phys-reps.
 - Removed that "flaps" counter system for now.
 - Conditions also represent special social states (next to special mental and physical states)
 - Removed the miss effect and merged it with the Resist effect.
 - Changed the wording of some things (HP, WP, unconscious characters) to better explain what they actually represent in game so players can react to it more in character.
 - Added the fact that you leave items and money with your dead character.
 - Removed the "source" prefix for effects.
 
April 2013
- Created change log
 - Removed Willpower threshold
 - Added counters
 - Changed what players should do when an item breaks
 
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