Craft and repair skills

People with the crafters skill take raw material and time and turn them into usable items.

=Skill Crafter 1
=Points 5
=Unique Rule Spend 1 to craft items worth up to 40¢.
=Unique Rule You can sell items you craft for 61% of the market price during downtime.
=Shared Rule When crafting items spend half the items' worth in material cost.
=Shared Rule You require a pattern for any item you craft.
=Details You are a journeyman level craftsman.
=Level Upgrade to Level 2 by training 5 points.
=Skill Crafter 2
=Points 10
=Unique Rule Spend 1 to craft items worth up to 50¢.
=Unique Rule You can sell items you craft for 62% of the market price during downtime.
=Unique Rule You now spend 500¢ per month on your standard of living.
=Shared Rule When crafting items spend half the items' worth in material cost.
=Shared Rule You require a pattern for any item you craft.
=Details You are an Expert level craftsman.
=Level Upgrade to Level 3 by training 6 points.
=Skill Crafter 3
=Points 16
=Unique Rule Spend 1 to craft items worth up to 60¢.
=Unique Rule You can sell items you craft for 63% of the market price during downtime.
=Unique Rule You now spend 600¢ per month on your standard of living.
=Shared Rule When crafting items spend half the items' worth in material cost.
=Shared Rule You require a pattern for any item you craft.
=Details You are a Master level craftsman.

The Artesian crafter skill is used get extra profit by making the items you create more aesthetically pleasing and marketing them to rich clients.

=Skill Artesian Crafter
=Points 5
=Unique Rule The price that you can sell items that you craft for is heightened by 1%.
=Details The items that you craft are especially innovative or aesthetically pleasing. This makes them highly valued by certain buyers.

People with the repairman skill are crafters specialized in making broken items whole again. Some items are so valuable that you don't want to buy a new one every time it breaks. These items should be repaired or reforged instead. This takes time and money and there is a chance it might fail.

=Skill Repairman
=Points 1
=Unique Rule To repair an item, spend half the restore price and 1 per 20¢ of the amount you spend. There is a 80% chance the item is restored. If not, you can try again.
=Shared Rule You can buy this skill up to 5 times. Every time you buy it again the chance of success is increased by 5%.
=Shared Rule You require the pattern of the item you are repairing.
=Details You can attempt to repair broken items.

Jury rigging is the art of taking a broken item and patching it up in the field in such a manner that it will probably survive the next encounter.

=Skill Jury rigging
=Points 4
=Unique Rule Spend 5 minutes and 5% of the market price of the item worth of jury rigging material.
=Unique Rule After this a weapon or shield can be used again until its owners next short rest. The first time its toughness is lowered by 1 until it is repaired.
=Unique Rule After this an armour can be used again until its owners next short rest. Every time it provides 1 less HP until it is repaired.
=Shared Rule You require the pattern of the item you are jury rigging
=Details You can take most broken items and make them work for at least one more fight.
=Skill Salvaging
=Points 1
=Unique Rule Spend 5 minutes on a single broken item. The broken item is removed from the game and you gain 25% of it's market price worth of jury rigging material.
=Shared Rule You require the pattern of the item you are salvaging
=Details Repairing them and selling them might net you more money, but you need the materials now.
=Item Jury rigging material
=Market price Var
=Unique Rule This item can be used to temporarily repair broken items with the Jury rigging skill.
=Shared Rule Write the worth of the material you currently have on you on this card in ¢.
=Physrep Scraps of leather, small pieces of wood or metal, rope, etc.

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Last updated Mon, 13-09-2021 21:11 by Brian Bors
Created Thu, 13-02-2014 20:10 by Anonymous

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