Home management and monthly salary

The "home" condition is used to define where your character lives. We advice that everybody chooses a home location because it adds to the flavour of your character and we give you a free rumour as a reward.

=Condition Homeowner in ...
=Unique Rule At the beginning of every event you receive one free rumour and a list of items that are expensive or cheap in your location.
=Unique Rule You can gain this condition by spending 60 or for free during character creation. If you gain this condition choose a location for your home.
=Details You are bound to a single location that you return to in downtime.

When you are specialized in a specific job you might want to get a higher salary condition. It will give you additional copper when you work on your job but your character will also demand a higher standard of living; increasing the money you lose every month. If you actually go out to do something dangerous some of that extra cash flow will be used by your character to invest in this endeavour. In addition to all the rules named in the higher salary condition a higher standard of living also shortens the time it takes for you to recover from diseases and infections somewhat due to having a more hygienic lifestyle.

=Condition Higher Salary 1
=Unique Rule You get 5¢ per spent on your profession.
=Unique Rule You now spend 500¢ per month on your standard of living.
=Unique Rule If you had this condition for an entire downtime period you receive an extra 30¢ at the beginning of an event.
=Unique Rule If you have 12 points worth of non-dormant skills or conditions in a single domain this condition is free.
=Shared Rule You are free to lose this condition at any time: If you do; you will have 1 less maximum WP for a full year.
=Condition Higher Salary 2
=Unique Rule You get 6¢ per spent on your profession.
=Unique Rule You now spend 600¢ per month on your standard of living.
=Unique Rule If you had this condition for an entire downtime period you receive an extra 60¢ at the beginning of an event.
=Unique Rule If you have 16 points worth of non-dormant skills or conditions in a single domain this condition is free.
=Shared Rule You are free to lower the level of this condition by 1 at any time: If you do; you will have 1 less maximum WP for a full year.
=Condition Higher Salary 3
=Unique Rule You get 7¢ per spent on your profession.
=Unique Rule You now spend 700¢ per month on your standard of living.
=Unique Rule If you had this condition for an entire downtime period you receive an extra 90¢ at the beginning of an event.
=Unique Rule If you have 22 points worth of non-dormant skills or conditions in a single domain this condition is free.
=Shared Rule You are free to lower the level of this condition by 1 at any time: If you do; you will have 1 less maximum WP for a full year.

The "lower cost of living" condition will lower the copper you lose every month to keep up your standard of living.

=Condition Lower Cost of Living
=Unique Rule You spend 1% less ¢ per month on your standard of living.
=Unique Rule You can gain this condition by spending 20.
=Unique Rule You can gain this condition multiple times. You pay 1 extra per time you already have this condition.
=Details For whatever reason (good investment skills, bargain hunting, less regard for luxury goods, self repair, etc.) you spend less on your standard of living than others.

The "higher cost of living" condition will give your character a higher standard of living than his salary would suggest. This makes your character very happy, motivated and healthy but it is usually hard to keep up this level of luxury for long.

=Condition Higher Cost of Living 1
=Unique Rule You have 1 more maximum WP.
=Unique Rule You spend 5% more ¢ per month on your standard of living.
=Unique Rule You can gain this condition by spending 10.
=Shared Rule You are free to lose this condition at any time: If you do; you will have 1 less maximum WP for a full year.
=Details You are living a bit more luxurious than your peers. You are probably burning the wealth gained from a lucky investment or a shady one time income.
=Condition Higher Cost of Living 2
=Unique Rule You have 1 more maximum WP.
=Unique Rule You spend 10% more ¢ per month on your standard of living.
=Unique Rule You can gain this condition by spending 30.
=Shared Rule You are free to lower the level of this condition by 1 at any time: If you do; you will have 1 less maximum WP for a full year.
=Details You are living the good live; maybe above your means. Have you secured a steady income next to or even instead of a good salary?
=Condition Higher Cost of Living 3
=Unique Rule You have 1 more maximum WP.
=Unique Rule You spend 35% more ¢ per month on your standard of living.
=Unique Rule You can gain this condition by spending 100.
=Shared Rule You are free to lower the level of this condition by 1 at any time: If you do; you will have 1 less maximum WP for a full year.
=Details The world is divided in the rich and the poor; and the rich will get richer and the poor will keep getting poorer. This is the tipping point; either you will burn up really fast or you will soar ever higher.

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Last updated Mon, 13-09-2021 21:04 by Brian Bors
Created Thu, 14-11-2013 16:53 by Anonymous

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