Priest skills and conditions

A deity is a godly figure who has command over divine magic. This is a very powerful form of magic. Divine magic works by adjusting the physical laws of the world around people and objects. To power their magic, deities need to collect divine charge from the world. For this purpose, deities need to have mortals representing them on the world, fighting for their cause. These are the priests and the crusaders of this domain.

Divine Charge

The energy source of all divine magic are divine charges (DC). There are several ways to get DC. If you have a Devoted condition, the easiest way is by gathering worshippers and getting them to pray during a divine ceremony, to an emblem or at a shrine. During such ceremonies divine charges are released most of which are send to your deity, you can use the rest to cast blessings or power the ceremony itself. How much you keep depends on your devotion. Another way to get divine charge is through certain ceremonies.

Priest skills

The ceremony master skill gives you access to most priest ceremonies (not the blessing ceremony) and gives you a discount on such ceremonies.

=Skill Ceremony Master
=Points 2
=WP 1
=Unique Rule You can perform priest ceremonies by spending the necessary components and 1WP. The components are lost during the ceremony unless they are free.
=Unique Rule This skill teaches you no blessings (so you cannot perform blessing ceremonies with this skill).
=Unique Rule Ceremony components cost 30¢ less if you buy them for personal use.
=Details You are not necessarily a full fledged priest but you often perform ceremonies for your local church to lighten the load on the priests. Instead of devotion you probably power these ceremonies with sacrifices.

The priest skill gives you access to a large list of ceremonies that can be performed by purchasing the needed components. The most important one of these ceremonies is the "blessing" ceremony which gives you access to blessings to empower yourself and your flock. It is highly recommend to take the Devoted condition when you become a priest because worshippers will be your primary source of DC.

=Skill Priest 1
=Points 1
=WP 1
=Unique Rule You can perform priest ceremonies by spending the necessary components and 1 WP. The components are lost during the ceremony unless they are free.
=Unique Rule You know your deity's signature blessings and 4 additional blessings (choose them when you gain this skill).
=Details You are a priest with a lousy backwater education. You are thought only a limited amount of blessings.
=Downtime Rule Upgrade to Level 2 by training 1 point
=Skill Priest 2
=Points 2
=WP 1
=Unique Rule You can perform priest ceremonies by spending the necessary components and 1 WP. The components are lost during the ceremony unless they are free.
=Unique Rule You know all blessings.
=Details The priest is a cornerstone of any community, empowering every loyal worshipper with the power of the deity.

The preacher skill can be used to empower the mental and emotional resolve of your flock.

=Skill Preacher
=Requires Priest
=Points 5
=WP 1
=Unique Rule Help someone for 5 minutes with advice on matters of faith, give them a fitting task to fulfil their religious need and spend 1 WP.
=Unique Rule When the recipient completes the task they regain 1 WP or the use of their "indulgence".
=Unique Rule You can use this skill 4 times a day without spending willpower.
=Shared Rule This is a Sacred way of gaining WP.
=Details In troubled and stressful times people flock to the priest for advice and support. But listening to worries, troubles and past sins all day wears down the mind.

The pilgrim skill can be used to fill up emblems with the energy of the local people during your travels.

=Skill Pilgrim
=Points 3
=Unique Rule For every you spend during downtime one of your emblem items starts your next event with one more DC.
=Details During your travels to important places you stop and stay a while in the villages you pass to give people a chance to pray to your emblems.

The Missionary skill can be used to increase the level of your "devoted" condition by spending resources.

=Skill Missionary
=Requires Priest
=Points 4
=Unique Rule If you spend 5 during downtime you will gain 1 counter on this skill.
=Unique Rule You can use counters on this skill to increase the level of your devoted condition. Only half of the counters is allowed to come from this skill.
=Details You are frequently sends out into the world to convert and initiate as many people into the faith as you can. This works better if you have true stories to tell about your deeds and godly miracles.

Devotion

The Devoted condition represents your character's relationship with the deity he or she serves. The higher the level, the better this deity appreciates you and the more power he lets you keep for yourself after a divine ceremony. There are six levels of devotion. Only the first two are available for new characters. To increase your devotion, you should collect devotion counter for your Devoted condition. The more you and your allies accomplish things your deity appreciates, the more counters you'll collect and the higher your Devotion will become. Devotion counters will be given to you by the game master when you enter downtime.

=Condition Devoted 1
=Requires Priest or crusader
=Points 5
=Unique Rule For every 8 DC you gather during ceremonies you get to keep 1 DC to use during this ceremony.
=Downtime Rule This condition can be trained as if it was a skill.
=Details The divine beings trust you enough to perform ceremonies in the name of the deity, but not much more. You are allowed to keep about 13% of the divine charge generated by the ceremony.
=Downtime Rule In downtime, you can upgrade to level 2 if this condition has 30 counters or more.
=Condition Devoted 2
=Requires Priest or crusader
=Points 8
=Unique Rule For every 6 DC you gather during ceremonies you get to keep 1 DC to use during this ceremony.
=Downtime Rule This condition can be trained as if it was a skill.
=Details Divine beings start to actively notice your deeds. You are allowed to keep about 20% of the divine charge generated by the ceremony.
=Downtime Rule In downtime, you can upgrade to level 3 if this condition has 20 counters or more.
=Condition Devoted 3
=Unique Rule For every 4 DC you gather during ceremonies you get to keep 1 DC to use during this ceremony.
=Details The deity itself is informed of your name and deeds. You are allowed to keep about 25% of the divine charge generated by the ceremony.
=Downtime Rule In downtime, you can upgrade to level 4 if this condition has 40 counters or more.
=Condition Devoted 4
=Unique Rule For every 3 DC you gather during ceremonies you get to keep 1 DC to use during this ceremony.
=Details The deity speaks to you for a moment in a dream and thanks you personally for your deeds. You are allowed to keep about 33% of the divine charge generated by the ceremony.
=Downtime Rule In downtime, you can upgrade to level 5 if this condition has 60 counters or more.
=Condition Devoted 5
=Unique Rule For every 2 DC you gather during ceremonies you get to keep 1 DC to use during this ceremony.
=Details The deity speaks to you for a moment in a dream about once a year. Divine beings might ask you for help or advice. You are allowed to keep about 50% of the divine charge generated by the ceremony.
=Downtime Rule In downtime, you can upgrade to level 6 if this condition has 100 counters or more.
=Condition Devoted 6
=Unique Rule For every 4 DC you gather during ceremonies you get to keep 3 DC to use during this ceremony.
=Unique Rule Or for every 2 DC you gather you get to keep 1 DC.
=Details The deity speaks to you for a moment in a dream about once a month. Divine beings might ask you for help or advice. You are allowed to keep about 75% of the divine charge generated by the ceremony.
=Downtime Rule In downtime, you can exchange this condition for Living Saint if this has 120 counters or more and you meet the requirements.

Saints

The highest rank of deity devotion is Saint. They are given access to a great deal of power by their deity. It is very difficult to become a saint. Characters can only become saint if they choose the Purity condition at character creation(!). This has no other advantage then that it opens the potential to become a saint.

=Condition Purity
=Requires Vowed To:
=Points 3
=Unique Rule If you break a vow or demonstrably go against the mandates of your god you lose the Purity and Living Saint conditions.
=Details You have lived your life by the teachings of your deity.
=Condition Living Saint
=Requires You must have the purity condition to gain this condition.
=Unique Rule You get to keep all DC you gather.
=Unique Rule If you die your body becomes a Relic item with 15 counters.
=Details The deity speaks to you for a moment in a dream about once a week and trusts you enough that you would make about the same decisions he or she would make; therefore you are allowed to keep all of the divine charge generated by the ceremony.

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Last updated Mon, 06-09-2021 21:51 by Brian Bors
Created Mon, 02-07-2012 22:33 by Anonymous

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