Travel and transport

The cart item can be used to transport more items to and from an event than the core rules allow. However, transporting a cart of goods attracts unwanted attention, so you will need other players or hire NPCs to protect your cart. The chance of losing your cart is reduced by one fifth for a person wearing Medium Armour and a Medium Weapon.

=Item Cart
=Market price 100¢
=Unique Rule You can take an extra 800 items from or to a location. One large item counts as 8 items.
=Unique Rule There is a chance of 30% during every trip that you will lose all carts and all they transport.
=Unique Rule Each person protecting the cart during its entire trip lowers the chance it is lost.
=Shared Rule This item does not require a physrep.
=Details Carts are useful for hauling large amounts of stuff. Sometimes, however, it is better to leave it behind.

The caravan guard "item" lets you hire NPCs to protect your caravan during its trip.

=Consumable Caravan Guard
=Market price 15¢
=Unique Rule You hire a guard to protect one cart.
=Unique Rule The guard is equipped with a medium armour and a medium weapon.
=Unique Rule This item can be used once.
=Shared Rule This item does not require a physrep.
=Details It is relatively easy to find people that travel in the same direction and are willing to earn a few extra coppers.
=Skill Professional Guardian 1
=Requires You need a heavy armour (or better) and a weapon for this skill to work.
=Points 2
=Unique Rule You count as three persons when determining how many persons protect something in downtime.
=Details You know how to organize your patrol patterns and look the part so enemies will try a softer target.
=Level Upgrade to Level 2 by training 2 points
=Skill Professional Guardian 2
=Requires You need a massive armour and a weapon for this skill to work.
=Points 4
=Unique Rule You count as five persons when determining how many persons protect something in downtime.
=Details The local scum knows not to mess with whatever you are protecting.

The caravan safety skill lowers the chance of your charts being attacked. It is probably only worth it if you have several charts.

=Skill Caravan Safety 1
=Points 5
=Unique Rule The chance a caravan you travel with is lost is 20% instead of 30%.
=Details You know how to travel safer across the land. Maybe you have some contacts with the locals or you might know a safer route.
=Level Upgrade to Level 2 by training 5 points.
=Skill Caravan Safety 2
=Points 10
=Unique Rule The chance a caravan you travel with is lost is 10% instead of 30%.
=Details You know how to travel safer across even the most dangerous areas. You might even have a positive relationships with the local bandits.

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Last updated Mon, 13-09-2021 21:23 by Brian Bors
Created Sat, 22-02-2014 19:27 by Anonymous

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